|
Posted on 08.17.08 by Mike K @ 3:35 am
Yikes, it’s a weekend again already! Sunday too! Ack! Rule of thumb. When Mike says game will be out in a week or two, assume month. Then assume longer. Ahem. There’s always the chance that this mysterious iPhone game may destroy my ‘cred’ as a physics guy. Though, I’ve been doing some fun stuff in it to rectify that. I’ve found several uses for effects based on verlet and spring physics, even though the game lives in a world of tiles. When you can constrain the motion to a single axis, springs and integration really simplifies. Magnitude becomes a mere subtraction, and a spring a mere scalar for the magnitude. Fun stuff. Just this morning (Saturday) I added something vaguely like a water/pond simulation. A 2D spring system that creates ripples. But it’s actually a collection of 1D springs that influence their neighbors. A proper 2D cloth would break your the perception of things. In the end it’s pure eye candy, but still. It’s stuff like this that makes me wish the GBA wasn’t dead. When restricted to an axis, it’s only a couple subtracts, adds, and multiplies. No square roots to be seen. And for some of the funkier effects (Jello), only a few divides (ARM7’s can’t divide). Then again, go ahead and stay dead GBA. I’m loving the freedom of having crap-tons of textured quads. Also, these are pretty cool. My brother picked one up from Future Shop, and it took only a couple hours to get my SDL OpenGL PC build working on it’s Linux (was all just figuring out the names of packages that were missing). Just over 2 lbs too! I’m soooo grabbing one once this game ships. Gamma 3D compo for October, then in November in Montreal. Geez… I really need to start doing semi-local game industry events. Why do you have to be 2 whole hours away Toronto!? I guess that’s what Greyhound and Audiobooks are for. Filed under: Stuffing and Technobabble and Smiles Comments: 1 Comment |
|
Posted on 08.11.08 by Mike K @ 11:04 pm
Slightly off topic today. Well, if you’re expecting mystery iPhone game news that is. The weekend ended up being a little more slack-tastic that I’d hoped. Ludum Dare 12 after all, which always keeps me busy. With only a couple hours left, I decided I’d throw something together quickly. Well, those couple hours went very well. With so little time, I obviously couldn’t make anything extravagant. What I ended up with was a game best described as “a game designed to piss you off“. Intrigued? Set your speakers to a decent volume, and fire up Towlr. NOTE: Do not play if you are seizure prone! Download: Windows, Linux (32bit), MacOS X (Intel) Towlr is a puzzle. It can be solved. You will be scored. Towlr is best experienced by sitting someone down in front of it, telling them to solve it, and letting them figure it out for themselves… which I’ll do here. You’ll either be amused, or be left dazed/confused and possibly a little angry. Have fun! Filed under: Stuffing and Ludumdare and Design Comments: 1 Comment |
|
Posted on 08.02.08 by Mike K @ 12:46 pm
I must really enjoy being vague. ![]() Three reasons for this. #1, I’m an ass. #2, The art is going through a major (final) overhaul at the moment. #3, I kinda don’t want my loyal viewer to pre-judge the game yet. So the obvious answer, yes, it’s an iPhone game. Analysis of the mosaic well tell you a few things about the game, but to my credit, it’s not a clone. It’s a few things, but not a clone. Yep! Not a clone. In the unlikely circumstance it is a clone, then I’ve never played the original, and they deserve my praise. The game is in it’s final stages. “Alpha” would be a good term for it. Feature complete top to bottom, but since I’m working solo, that’s put all the final art production and finishing touches between Alpha and Beta. The bulk of this is menus, which I initially expected (i.e. hoped) would take a week, but it may take a ‘little’ longer. Ahh the infamous “Next Week + X” gold date. I’m hoping that I’ll have the promotional artwork ready to show here next weekend. In the mean time, if you want more vague update remarks, you can follow me on Twitter. http://twitter.com/mikekasprzak You can also catch tease part 2 there, i.e. my theme. And also vaguely learn about other mystery projects in development before this, and some movies I’ve seen. Oooh! Fun fun. Filed under: Stuffing and Smiles Comments: 4 Comments |
|
Posted on 07.26.08 by Mike K @ 10:02 am
August 1st, 2005. Three years ago this Friday. I was a burned out coder that left behind his jobs as Programmer, Senior and Lead Programmer, and eventually Technical Director at various game companies. A dozen handheld, mobile, and console titles to my name. A lifetime of game fascination and experience. Next, I was starting my own. Now, I’m not the only one of my former co-workers to do this, and certainly not the only one, but I didn’t want to do it the same as we’ve done before. Setting up a studio, hiring a staff, possibly seeking work for hire. No thanks. As an idealist, naive, and still reasonably young, I wasn’t ready to give up the dream we all have when we get in to games. Make what I want, and make a living from it. No publisher’s money looming over my head. No licenses selling on brand recognition alone. No (more) Barbie games. Despite appearances, I’ve been up to a lot of stuff. Talked about some of them, kept quiet about others, even mysteriously hired a contractor in the midst of it all. Finally (and actually), the first result is just a week or two away. Three years. And oh boy is it going to be a disappointment. But, it finally starts. - - - - PS: Ludum Dare 12 in 2 weeks. K THX BYE! Hype Train! Woo Woo! Filed under: Stuffing and Smiles Comments: 4 Comments |
|
Posted on 06.25.08 by Mike K @ 5:03 pm
Avert your eyes. Nothing to see here. Move along. I’m going to stop pretending I know when I’m ready to show. I’ve done several prototypes lately, but I’d rather talk about them with some context of what they lead up to. So… maybe July. *sigh* Oh, and Ludum Dare 12 will be August 8th weekend. Be there. Filed under: Stuffing and Ludumdare Comments: 4 Comments |
| « newer posts | previous posts » |









