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	<title>tooNormal</title>
	<link>http://www.toonormal.com</link>
	<description>A hidden message in every box</description>
	<lastBuildDate>Wed, 25 Jun 2008 21:03:25 +0000</lastBuildDate>
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		<title>Broken Record (i.e. Ludum Dare 12)</title>
		<description><![CDATA[Avert your eyes.  Nothing to see here.  Move along.   
I&#8217;m going to stop pretending I know when I&#8217;m ready to show.  I&#8217;ve done several prototypes lately, but I&#8217;d rather talk about them with some context of what they lead up to.
So&#8230; maybe July. *sigh*
Oh, and Ludum Dare 12 will be [...]]]></description>
		<link>http://www.toonormal.com/2008/06/25/broken-record-ie-ludum-dare-12/</link>
			</item>
	<item>
		<title>More Ludum Dare News</title>
		<description><![CDATA[I was really hoping to show what I&#8217;ve been up to these past couple months right about now, but it looks like that tease will have wait a few more weeks.
Something that is ready to go, albeit beta like, is the new Ludum Dare website.
http://www.ludumdare.com
The WordPress blog we&#8217;ve used for the last 2 compos has [...]]]></description>
		<link>http://www.toonormal.com/2008/05/29/more-ludum-dare-news/</link>
			</item>
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		<title>Ludum Dare #11 - This Friday</title>
		<description><![CDATA[I&#8217;ll get back to the series eventually.  I was expecting to work and talk about new engine stuffs.  Between some spontaneous stuff, taxes, and a week of illness, I&#8217;ve not touched anything &#8220;next&#8221; since early last month.
In other news, Ludum Dare 11 is this Friday.  I&#8217;ve been too busy to really get [...]]]></description>
		<link>http://www.toonormal.com/2008/04/13/ludum-dare-11-this-friday/</link>
			</item>
	<item>
		<title>Engines, Names and Evolution - Part 3</title>
		<description><![CDATA[Ballistic Force wasn&#8217;t a long project, but development was dense.
Early on, I attempted a poorly conceived idea of creating densely constructed particle landscape.  I wanted a system sort of like molecular/planetary attraction to keep scenery together, and allow clumping like a cartoon snowball rolling down a hill.  It might have worked on something [...]]]></description>
		<link>http://www.toonormal.com/2008/03/04/engines-names-and-evolution-part-3/</link>
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		<title>Engines, Names and Evolution - Part 2</title>
		<description><![CDATA[This next engines name and story is a little complicated.
Game development became a constant burn out for me.  Since finishing Secret Agent Barbie (Gameboy Advance) and Polly Pocket (Gameboy Advance), it became clear to me the only thing keeping me going was my fascination with new platforms.  Certainly not the subject matter.
After we [...]]]></description>
		<link>http://www.toonormal.com/2008/03/04/engines-names-and-evolution-part-2/</link>
			</item>
	<item>
		<title>Engines, Names and Evolution - Part 1</title>
		<description><![CDATA[Over the years, I&#8217;ve given names to game engines I&#8217;ve worked on.  Most of my professional experience has been working on platformers and mini-game collections.  Mini-games rarely share much in common, so by engines I&#8217;m referring to platformers, or engines for games very much like platformers.  
I&#8217;d like to start talking about [...]]]></description>
		<link>http://www.toonormal.com/2008/03/01/engines-names-and-evolution-part-1/</link>
			</item>
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		<title>Sugar Magnet</title>
		<description><![CDATA[February 29th!  How could I not say something today.
Just what to say is the question.
Blogging in the past, I&#8217;ve noticed the tendency to want to turn the blog in to something.  A community, articles and subjects, talk-back, and all that stuff.  And that&#8217;s great and all, but it&#8217;s a lot of work [...]]]></description>
		<link>http://www.toonormal.com/2008/02/29/sugar-magnet/</link>
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		<title>Welcome to the Future (AKA 2008)</title>
		<description><![CDATA[Start the year right &#8216;eh?
I think each year I&#8217;ve had a blog, I&#8217;ve told myself &#8220;Yes sir!  This year we&#8217;re going to blog more often&#8230;  and it&#8217;s going to be great!&#8221;.  
I&#8217;m not crazy enough to think that&#8217;s going to happen, but there&#8217;s always the intent.   
- - - -
Some [...]]]></description>
		<link>http://www.toonormal.com/2008/01/01/welcome-to-the-future-aka-2008/</link>
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		<title>Retrospective?</title>
		<description><![CDATA[Yeah, sorry.  I wanted to do detailed commentary of The Spider stuffs, the in between stuff, and get in to the new PuffBOMB stuff, but it looks like it didn&#8217;t happen.  I wrote an outline and drafted a couple parts, but I wasn&#8217;t happy with the results.
&#8220;New PuffBOMB&#8221; has been down to just [...]]]></description>
		<link>http://www.toonormal.com/2007/12/10/retrospective/</link>
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		<title>Ludum Dare 10 - Dec 14th Weekend</title>
		<description><![CDATA[Ludum Dare #10, December 14th-16th 2007.  Make a game in 48 hours.
Updated rules, after all these years.  If Geoff doesn&#8217;t have the site functional by the start time, Phil Hassey&#8217;s hosting.  For the latest, see:
http://www.imitationpickles.org/ludum/
Also, if you&#8217;ve entered a previous compo, do stop by and add your game to the blog.

]]></description>
		<link>http://www.toonormal.com/2007/11/29/ludum-dare-10-dec-14th-weekend/</link>
			</item>
	<item>
		<title>Technical Difficulties (not really)</title>
		<description><![CDATA[
I hate &#8220;I&#8217;m still here&#8221; posts, but I still feel I owe something.  Blame thinking too much, and being busy.  I do.

]]></description>
		<link>http://www.toonormal.com/2007/11/27/technical-difficulties-not-really/</link>
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		<title>The &#8220;New&#8221; Project, Part 1</title>
		<description><![CDATA[Before starting work on &#8220;The Spider&#8221;, I was building the engine for the &#8220;new PuffBOMB&#8221;.  The concept behind the engine, 2D characters and physics, 3D backgrounds styled to look 2D, HD ready.  Pretty standard stuff.
The concept behind &#8220;The Spider&#8221; is, unlike a normal platformer where you stand on the ground, this one you [...]]]></description>
		<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/</link>
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