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Posted on 06.25.08 by Mike K @ 5:03 pm
Avert your eyes. Nothing to see here. Move along. I’m going to stop pretending I know when I’m ready to show. I’ve done several prototypes lately, but I’d rather talk about them with some context of what they lead up to. So… maybe July. *sigh* Oh, and Ludum Dare 12 will be August 8th weekend. Be there. Filed under: Stuffing and Ludumdare Comments: None |
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Posted on 05.29.08 by Mike K @ 2:28 pm
I was really hoping to show what I’ve been up to these past couple months right about now, but it looks like that tease will have wait a few more weeks. Something that is ready to go, albeit beta like, is the new Ludum Dare website. The WordPress blog we’ve used for the last 2 compos has been migrated to dedicated hosting, and the ludumdare.com domain now points to it directly. You can check out the new hub website at the link above, and read up on all the latest happenings. Next weekend (June 6th), we’re also having our first Mini LD Compo. This is a variant of the “non competitions” we’ve hosted in the past. If all goes according to plan, these will become monthly between the major community voted/judged compos. Any veteran Ludum Dare entrant can opt to host a compo. They can choose to provide a theme, and make changes/tweaks to the process. Mini LD’s are still a new idea, and we’ll be evolving what they mean throughout their lifetime. Since it was his idea, Mike (Hamumu) Hommel will be hosting the first one. http://www.ludumdare.com/…/mini-ld48-1-hamumu-style/ Tune in Friday June 6th for the theme announcement. And if everything goes according to plan, we should be announcing an August 2008 date for Ludum Dare 12. We’re going to try our hand at Mini LD #1 first, to see how the new site handles it. Filed under: Stuffing and Ludumdare Comments: None |
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Posted on 04.13.08 by Mike K @ 12:52 pm
I’ll get back to the series eventually. I was expecting to work and talk about new engine stuffs. Between some spontaneous stuff, taxes, and a week of illness, I’ve not touched anything “next” since early last month. In other news, Ludum Dare 11 is this Friday. I’ve been too busy to really get involved, but Phil’s got things under control. Notice went out to the mailing list a good month or so early, and I’ve been mirroring the posts on a very default looking gamecompo.com blog. I mention that because it has an RSS feed, for those that’d prefer a feed over a mailing list. I think there’s still a couple more days to suggest themes, before they’re voted down to a minimal list. Hit the announcement for more information. Filed under: Stuffing and Ludumdare Comments: None |
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Posted on 01.01.08 by Mike K @ 9:30 am
Start the year right ‘eh? I think each year I’ve had a blog, I’ve told myself “Yes sir! This year we’re going to blog more often… and it’s going to be great!”. I’m not crazy enough to think that’s going to happen, but there’s always the intent. - - - - Some fun code I toyed with over the past couple weeks, completely unrelated to each other. The VST SDK (audio instrument/effects) and the WinTab SDK (tablets). I know I’m an oddball programmer, as I prefer MinGW (GCC) to Visual Studio. That’s totally asking for headaches when it comes to non open source stuff, but I don’t care. As expected, neither of these SDK’s ship with a MinGW or Cygwin friendly build option (though VST SDK is portable). As far as the effort in getting them working, I gotta say, thumbs up to Steinberg, thumbs down to Wacom. VST wise, I got started on a VST port of sfxr. I have the sound engine working both as a sound effect generator, and a key’d instrument, but the real meat of sfxr is in the GUI. So if I manage to discover another day of VST inspiration by April, we could have some Instrument + Sound Effect integration for LD11. Tablet wise, I really just wanted to know exactly what was involved in adding tablet support to an app. Apparently Windows API coding, and lots of obscure searching. - - - - Ludum Dare #10 results went live Sunday night. 52 submissions. They can be found here, and the entries can be found here. Phil Hassey, you rock for hosting it. Ludum Dare #11 is scheduled for April this year. The exact weekend, we’ll figure out some time before then. If you want to chime in on weekend suggestions, leave us a comment. There’s mutterings of a 10.5 between then and now. If you’re interested, get on the mailing list, and we’ll let you know if it happens. Filed under: Stuffing and Technobabble and Ludumdare and VST Comments: 5 Comments |
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Posted on 11.29.07 by Mike K @ 1:29 pm
Ludum Dare #10, December 14th-16th 2007. Make a game in 48 hours. Updated rules, after all these years. If Geoff doesn’t have the site functional by the start time, Phil Hassey’s hosting. For the latest, see: http://www.imitationpickles.org/ludum/ Also, if you’ve entered a previous compo, do stop by and add your game to the blog. Filed under: Ludumdare Comments: None |
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