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	<title>Comments on: Engines, Names and Evolution - Part 1</title>
	<link>http://www.toonormal.com/2008/03/01/engines-names-and-evolution-part-1/</link>
	<description>A hidden message in every box</description>
	<pubDate>Sun, 06 Jul 2008 20:28:21 +0000</pubDate>
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		<title>by: Mike K</title>
		<link>http://www.toonormal.com/2008/03/01/engines-names-and-evolution-part-1/#comment-2814</link>
		<pubDate>Sat, 01 Mar 2008 23:17:23 +0000</pubDate>
		<guid>http://www.toonormal.com/2008/03/01/engines-names-and-evolution-part-1/#comment-2814</guid>
					<description>I could have, but at the time I actually liked the idea that they compress.  &lt;em&gt;Almost&lt;/em&gt; soft bodies, though very rigidly aligned soft bodies.  :)

A nicety of the Gameboy Advance is sprite scaling and rotation is done with a 2x2 matrix.  Thinking back, I could have taken my results and and stuffed them in to the matrix to give collisions more visual impact.  Unfortunately, I never did, but it might not have been appropriate for the game.</description>
		<content:encoded><![CDATA[<p>I could have, but at the time I actually liked the idea that they compress.  <em>Almost</em> soft bodies, though very rigidly aligned soft bodies.  <img src='http://www.toonormal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>A nicety of the Gameboy Advance is sprite scaling and rotation is done with a 2&#215;2 matrix.  Thinking back, I could have taken my results and and stuffed them in to the matrix to give collisions more visual impact.  Unfortunately, I never did, but it might not have been appropriate for the game.
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		<title>by: raigan</title>
		<link>http://www.toonormal.com/2008/03/01/engines-names-and-evolution-part-1/#comment-2811</link>
		<pubDate>Sat, 01 Mar 2008 21:51:40 +0000</pubDate>
		<guid>http://www.toonormal.com/2008/03/01/engines-names-and-evolution-part-1/#comment-2811</guid>
					<description>wait, i don't understand.. if the rectangles couldn't rotate, why couldn't you use a single particle just like the circle?!</description>
		<content:encoded><![CDATA[<p>wait, i don&#8217;t understand.. if the rectangles couldn&#8217;t rotate, why couldn&#8217;t you use a single particle just like the circle?!
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