Welcome to the Future (AKA 2008)
Posted on 01.01.08 by Mike K @ 9:30 am

Start the year right ‘eh?

I think each year I’ve had a blog, I’ve told myself “Yes sir! This year we’re going to blog more often… and it’s going to be great!”.

I’m not crazy enough to think that’s going to happen, but there’s always the intent. :)

- - - -

Some fun code I toyed with over the past couple weeks, completely unrelated to each other. The VST SDK (audio instrument/effects) and the WinTab SDK (tablets). I know I’m an oddball programmer, as I prefer MinGW (GCC) to Visual Studio. That’s totally asking for headaches when it comes to non open source stuff, but I don’t care. :D

As expected, neither of these SDK’s ship with a MinGW or Cygwin friendly build option (though VST SDK is portable). As far as the effort in getting them working, I gotta say, thumbs up to Steinberg, thumbs down to Wacom.

VST wise, I got started on a VST port of sfxr. I have the sound engine working both as a sound effect generator, and a key’d instrument, but the real meat of sfxr is in the GUI. So if I manage to discover another day of VST inspiration by April, we could have some Instrument + Sound Effect integration for LD11.

Tablet wise, I really just wanted to know exactly what was involved in adding tablet support to an app. Apparently Windows API coding, and lots of obscure searching. :P

- - - -

Ludum Dare #10 results went live Sunday night. 52 submissions. They can be found here, and the entries can be found here.

Phil Hassey, you rock for hosting it. :D

Ludum Dare #11 is scheduled for April this year. The exact weekend, we’ll figure out some time before then. If you want to chime in on weekend suggestions, leave us a comment. There’s mutterings of a 10.5 between then and now. If you’re interested, get on the mailing list, and we’ll let you know if it happens.


Filed under: Stuffing and Technobabble and Ludumdare and VST
Comments:

5 Comments »

  1. Would comments push you to post more regularly? :)

    Comment by Jay — January 3, 2008 @ 9:15 am

  2. VST? What can I do with the .dll you made?

    Comment by Zaphos — January 6, 2008 @ 10:10 pm

  3. Jay> They certainly don’t hurt. :)

    Blogging is funny. If I knew nobody read, I’d probably post more inane things. But knowing friends and former coworkers are watching too, there’s a reluctance to only post meaningful things.

    “New” PuffBOMB as a project ran in such an odd way, that it really does feel odd to just start where it stands. I’d like to, and plan to do more here, but I don’t feel it’s ready to be promoted just yet. Once it gets past it’s current hurdle (milestone), and for post PuffBOMB projects, I could see the blog playing a more significant role. But since the project was started and mostly developed in secrecy, it doesn’t seem right yet.

    As for when, perpetually only a month away. :)

    Zaphos> Use it as an instrument is music software. Musical notes, or as a drum. Check Virtual Studio Technology on Wikipedia to learn more.

    Comment by Mike K — January 7, 2008 @ 3:24 pm

  4. Blogging is funny. If I knew nobody read, I’d probably post more inane things. But knowing friends and former coworkers are watching too, there’s a reluctance to only post meaningful things.
    I know exactly what you mean. When it comes down to it, though, if you’re going to post something you don’t want people who know you to read, it shouldn’t be on the web in the first place. :)

    Comment by Jay — January 8, 2008 @ 9:24 am

  5. It can also be a problem of context. With more posts, you only need to read a few posts back to learn what something is all about. And with more posts, you don’t need to write as much to catch up readers.

    I imagine that’s one of the reason I blog slack. Too much background information I tell myself I need to include. Many times I’ve started posts, containing a bunch of background, and get ill of them because I’d not even reached the meat of the post yet.

    That’s one thing I really like about the Twitter approach. With no room to post anything, you can’t dwell. If you have something to say, you say it, and you’re done.

    Comment by Mike K — January 8, 2008 @ 7:58 pm

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Too Normal is about Mike, a kid with a healthy game making history.  From a youth of Indie Game development, to game industry code monkey in '99, to the adventures of establishing an Indie Games studio in 2005.

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