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	<title>Comments on: The &#8220;New&#8221; Project, Part 1</title>
	<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/</link>
	<description>A hidden message in every box</description>
	<pubDate>Thu, 21 Aug 2008 12:01:16 +0000</pubDate>
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		<title>by: Mike K</title>
		<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-2048</link>
		<pubDate>Wed, 21 Nov 2007 18:09:28 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-2048</guid>
					<description>Sorry.  I got busy quite suddenly.  I've had the 2nd video up for a few weeks.  You can check that out here:

http://www.viddler.com/explore/PoVRAZOR/videos/2/</description>
		<content:encoded><![CDATA[<p>Sorry.  I got busy quite suddenly.  I&#8217;ve had the 2nd video up for a few weeks.  You can check that out here:</p>
<p><a href='http://www.viddler.com/explore/PoVRAZOR/videos/2/' rel='nofollow'>http://www.viddler.com/explore/PoVRAZOR/videos/2/</a>
</p>
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	<item>
		<title>by: Adam C. Clifton</title>
		<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-2043</link>
		<pubDate>Wed, 21 Nov 2007 08:32:26 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-2043</guid>
					<description>Mores!</description>
		<content:encoded><![CDATA[<p>Mores!
</p>
]]></content:encoded>
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	<item>
		<title>by: raigan</title>
		<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-2038</link>
		<pubDate>Tue, 20 Nov 2007 19:01:00 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-2038</guid>
					<description>moooooooooooore!</description>
		<content:encoded><![CDATA[<p>moooooooooooore!
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Mike K</title>
		<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1637</link>
		<pubDate>Mon, 24 Sep 2007 17:54:54 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1637</guid>
					<description>Will do.  I meant to get part 2 up on the weekend, but got distracted.</description>
		<content:encoded><![CDATA[<p>Will do.  I meant to get part 2 up on the weekend, but got distracted.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: raigan</title>
		<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1633</link>
		<pubDate>Mon, 24 Sep 2007 13:51:36 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1633</guid>
					<description>MOOOOOOOOOOOOOOOOOORRRRRRRRRREEEEEEEEEEEEEEEEE!!!! (please)</description>
		<content:encoded><![CDATA[<p>MOOOOOOOOOOOOOOOOOORRRRRRRRRREEEEEEEEEEEEEEEEE!!!! (please)
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: raigan</title>
		<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1543</link>
		<pubDate>Tue, 11 Sep 2007 22:05:54 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1543</guid>
					<description>these days I'm everywhere there's procrastination to be had..</description>
		<content:encoded><![CDATA[<p>these days I&#8217;m everywhere there&#8217;s procrastination to be had..
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Mike K</title>
		<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1542</link>
		<pubDate>Tue, 11 Sep 2007 17:52:40 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1542</guid>
					<description>Yeah man.  Quit being so famous.  You're making the rest of us look bad. :) :)</description>
		<content:encoded><![CDATA[<p>Yeah man.  Quit being so famous.  You&#8217;re making the rest of us look bad. <img src='http://www.toonormal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <img src='http://www.toonormal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
]]></content:encoded>
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		<title>by: Tim</title>
		<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1540</link>
		<pubDate>Tue, 11 Sep 2007 15:41:20 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1540</guid>
					<description>lol raigan is everywhere. :)</description>
		<content:encoded><![CDATA[<p>lol raigan is everywhere. <img src='http://www.toonormal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Jon</title>
		<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1525</link>
		<pubDate>Sun, 09 Sep 2007 04:30:21 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1525</guid>
					<description>I want to see more!  I've been a long time lurker on your site, and you've finally made me comment on one of your posts.  This project idea looks pretty sweet, and the game ideas that come to mind are endless.  I wish you all the best in fleshing this tech demo into something playable!  :)</description>
		<content:encoded><![CDATA[<p>I want to see more!  I&#8217;ve been a long time lurker on your site, and you&#8217;ve finally made me comment on one of your posts.  This project idea looks pretty sweet, and the game ideas that come to mind are endless.  I wish you all the best in fleshing this tech demo into something playable!  <img src='http://www.toonormal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Mike K</title>
		<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1524</link>
		<pubDate>Sat, 08 Sep 2007 21:11:44 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1524</guid>
					<description>Well, I suppose that's the advantage of the spheres on the end of the points.  They basically act like a buffer of whatever the radius is, not letting them inter-penetrate the scenery collision by their radius.

But yeah, doubling your size still has the potential to get yourself stuck.  However as long as the collision is thick enough, and doesn't thin out to something shaped like a pointy spike, nobody should notice.  ;)</description>
		<content:encoded><![CDATA[<p>Well, I suppose that&#8217;s the advantage of the spheres on the end of the points.  They basically act like a buffer of whatever the radius is, not letting them inter-penetrate the scenery collision by their radius.</p>
<p>But yeah, doubling your size still has the potential to get yourself stuck.  However as long as the collision is thick enough, and doesn&#8217;t thin out to something shaped like a pointy spike, nobody should notice.  <img src='http://www.toonormal.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
</p>
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		<title>by: raigan</title>
		<link>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1523</link>
		<pubDate>Sat, 08 Sep 2007 19:49:17 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/09/08/the-new-project-part-1/#comment-1523</guid>
					<description>yay!

that collision stuff looks pretty good -- the blob expands so quickly that it could easily shoot through the surface, but it seems like you handle that well. also, the slicing-through-3D idea is a great way to avoid the whole problem of having to make two sets of models -- one for collision, one for graphics.</description>
		<content:encoded><![CDATA[<p>yay!</p>
<p>that collision stuff looks pretty good &#8212; the blob expands so quickly that it could easily shoot through the surface, but it seems like you handle that well. also, the slicing-through-3D idea is a great way to avoid the whole problem of having to make two sets of models &#8212; one for collision, one for graphics.
</p>
]]></content:encoded>
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