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	<title>Comments on: The &#8220;Indie Office&#8221;, Part 1</title>
	<link>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/</link>
	<description>A hidden message in every box</description>
	<pubDate>Sat, 22 Nov 2008 06:02:04 +0000</pubDate>
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		<title>by: Tamed Tornado Dev Blog &#187; Blog Archive &#187; Offices for tiny indies</title>
		<link>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/#comment-923</link>
		<pubDate>Thu, 14 Jun 2007 01:13:17 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/#comment-923</guid>
					<description>[...] I was just reading a new blog (to me) called TooNormal.. The first post I read is an idea I&amp;#8217;ve thought about for quite some time, and I still think that it&amp;#8217;s a great idea. Here&amp;#8217;s the link. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] I was just reading a new blog (to me) called TooNormal.. The first post I read is an idea I&#8217;ve thought about for quite some time, and I still think that it&#8217;s a great idea. Here&#8217;s the link. [&#8230;]
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		<title>by: Mike K</title>
		<link>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/#comment-921</link>
		<pubDate>Wed, 13 Jun 2007 21:49:26 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/#comment-921</guid>
					<description>Great comments everyone. :)

Alex&gt; That's a very good point.  Worth investigating.

Rav1&gt; Profits maybe, but I imagine there being just general better design cohesiveness.  Somebody throws out a request for &quot;a sounding board&quot;, and anybody up for it gathers either at the desk or in the conference room.

Rav2&gt; Cool, so it does exist.  :).  I'm not sure about that exact arrangement, where everyone's sitting at a table staring at each other working on their own thing.  Good collaboration perhaps, but I wonder about the &quot;deep thought&quot; or &quot;in the zone&quot; aspects of coding.

Raigen&gt; Yeah.  It's very possible we would waste just as much time as in the home office.  My hope would be that more &quot;wasted&quot; time was used to discuss game concepts, the flaws in an idea, or such.

Having worked on a few games in offices, I know for me there's sort of excitement to it for the first few months.  Maybe it's only new project/job excitement.  I do wonder if it's the approaching milestones, mandatory overtime (despite unpaid) to meet them, or the many other traditional office pressures that are what take away &quot;the magic&quot;.</description>
		<content:encoded><![CDATA[<p>Great comments everyone. <img src='http://www.toonormal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Alex> That&#8217;s a very good point.  Worth investigating.</p>
<p>Rav1> Profits maybe, but I imagine there being just general better design cohesiveness.  Somebody throws out a request for &#8220;a sounding board&#8221;, and anybody up for it gathers either at the desk or in the conference room.</p>
<p>Rav2> Cool, so it does exist.  <img src='http://www.toonormal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .  I&#8217;m not sure about that exact arrangement, where everyone&#8217;s sitting at a table staring at each other working on their own thing.  Good collaboration perhaps, but I wonder about the &#8220;deep thought&#8221; or &#8220;in the zone&#8221; aspects of coding.</p>
<p>Raigen> Yeah.  It&#8217;s very possible we would waste just as much time as in the home office.  My hope would be that more &#8220;wasted&#8221; time was used to discuss game concepts, the flaws in an idea, or such.</p>
<p>Having worked on a few games in offices, I know for me there&#8217;s sort of excitement to it for the first few months.  Maybe it&#8217;s only new project/job excitement.  I do wonder if it&#8217;s the approaching milestones, mandatory overtime (despite unpaid) to meet them, or the many other traditional office pressures that are what take away &#8220;the magic&#8221;.
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		<title>by: raigan</title>
		<link>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/#comment-920</link>
		<pubDate>Wed, 13 Jun 2007 19:32:57 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/#comment-920</guid>
					<description>Damn it, enough teasing.. TELL US ABOUT YOUR GAME!!!! 

I often dream of having a distraction-free office-type environment, but at the same time I have bad memories of every office I've actually worked in. This makes me suspicious that it's just grass-is-greener -- possibly in an office I'd waste just as much time playing DoomRL ;)</description>
		<content:encoded><![CDATA[<p>Damn it, enough teasing.. TELL US ABOUT YOUR GAME!!!! </p>
<p>I often dream of having a distraction-free office-type environment, but at the same time I have bad memories of every office I&#8217;ve actually worked in. This makes me suspicious that it&#8217;s just grass-is-greener &#8212; possibly in an office I&#8217;d waste just as much time playing DoomRL <img src='http://www.toonormal.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>by: ravuya</title>
		<link>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/#comment-918</link>
		<pubDate>Wed, 13 Jun 2007 14:24:13 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/#comment-918</guid>
					<description>That is to say, even regular meetings around a whiteboard could have a significant impact on game quality alone, even without an office.

I could definitely see further improvements coming from the &quot;office&quot;; in SF they have &lt;a href=&quot;http://www.boingboing.net/2007/02/27/coworking_facilities.html&quot; rel=&quot;nofollow&quot;&gt;co-working facilities&lt;/a&gt; available for freelancers to appear more serious than they are.</description>
		<content:encoded><![CDATA[<p>That is to say, even regular meetings around a whiteboard could have a significant impact on game quality alone, even without an office.</p>
<p>I could definitely see further improvements coming from the &#8220;office&#8221;; in SF they have <a href="http://www.boingboing.net/2007/02/27/coworking_facilities.html" rel="nofollow">co-working facilities</a> available for freelancers to appear more serious than they are.
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		<title>by: ravuya</title>
		<link>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/#comment-917</link>
		<pubDate>Wed, 13 Jun 2007 14:22:32 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/#comment-917</guid>
					<description>Financially, I could easily see the increased profits from taking smart developers out of bedroom isolation and putting them around a whiteboard.</description>
		<content:encoded><![CDATA[<p>Financially, I could easily see the increased profits from taking smart developers out of bedroom isolation and putting them around a whiteboard.
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		<title>by: alex</title>
		<link>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/#comment-916</link>
		<pubDate>Wed, 13 Jun 2007 13:44:07 +0000</pubDate>
		<guid>http://www.toonormal.com/2007/06/13/the-indie-office-part-1/#comment-916</guid>
					<description>If you were taking on students, you might be able to get govt education grants or something to help fund the office space.</description>
		<content:encoded><![CDATA[<p>If you were taking on students, you might be able to get govt education grants or something to help fund the office space.
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