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	<title>Comments on: And the Project Finale, Part 7</title>
	<link>http://www.toonormal.com/2006/02/26/and-the-project-part-7/</link>
	<description>A hidden message in every box</description>
	<pubDate>Thu, 21 Aug 2008 12:02:00 +0000</pubDate>
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		<title>by: Mike K</title>
		<link>http://www.toonormal.com/2006/02/26/and-the-project-part-7/#comment-76</link>
		<pubDate>Tue, 28 Feb 2006 16:04:01 +0000</pubDate>
		<guid>http://www.toonormal.com/2006/02/26/and-the-project-part-7/#comment-76</guid>
					<description>Oh yeah, I knew I forgot something.  I'll sneak that up there in my next update.  In the mean time, I can be contacted at &quot;mike AT sykhronics.com&quot;.

Yeah, having an editor is a nice change of pace.  I too have various tech prototypes sitting around from the past couple years, all without any &quot;nice&quot; way of building content.  Fun fun.</description>
		<content:encoded><![CDATA[<p>Oh yeah, I knew I forgot something.  I&#8217;ll sneak that up there in my next update.  In the mean time, I can be contacted at &#8220;mike AT sykhronics.com&#8221;.</p>
<p>Yeah, having an editor is a nice change of pace.  I too have various tech prototypes sitting around from the past couple years, all without any &#8220;nice&#8221; way of building content.  Fun fun.
</p>
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		<title>by: Raigan</title>
		<link>http://www.toonormal.com/2006/02/26/and-the-project-part-7/#comment-75</link>
		<pubDate>Mon, 27 Feb 2006 18:45:08 +0000</pubDate>
		<guid>http://www.toonormal.com/2006/02/26/and-the-project-part-7/#comment-75</guid>
					<description>hey,
I just ran across this blog thanks to the Independent Gaming blog; I don't think you should be worried about similarities to Gish -- all platformers are more or less similar to Super Mario, but that doesn't stop them from being good/fun games, or even from being innovative.

In fact, similarities are good since they help to establish conventions, which define a &quot;genre&quot;.. lots of genre films are interesting specifically because of the conventions, and the ways in which the director chose to follow or violate them.

This is my long-winded way of mentioning that we're also in the middle of developing an Umihara-inspired game, however from the looks of your game so far, it will be almost nothing alike (aside from the 2D side-view platformer-ishness, and the presence of &quot;wire&quot; rope -- which incidentally you should email me about if you want to discuss anything.. i can't seem to find your address or i'd have written to you instead of posting!). 

Anyway, it looks really awesome so far. And your editor makes me jealous -- so far we've been procrastinating on the editor since it's much more fun to work on tech prototypes ;)</description>
		<content:encoded><![CDATA[<p>hey,<br />
I just ran across this blog thanks to the Independent Gaming blog; I don&#8217;t think you should be worried about similarities to Gish &#8212; all platformers are more or less similar to Super Mario, but that doesn&#8217;t stop them from being good/fun games, or even from being innovative.</p>
<p>In fact, similarities are good since they help to establish conventions, which define a &#8220;genre&#8221;.. lots of genre films are interesting specifically because of the conventions, and the ways in which the director chose to follow or violate them.</p>
<p>This is my long-winded way of mentioning that we&#8217;re also in the middle of developing an Umihara-inspired game, however from the looks of your game so far, it will be almost nothing alike (aside from the 2D side-view platformer-ishness, and the presence of &#8220;wire&#8221; rope &#8212; which incidentally you should email me about if you want to discuss anything.. i can&#8217;t seem to find your address or i&#8217;d have written to you instead of posting!). </p>
<p>Anyway, it looks really awesome so far. And your editor makes me jealous &#8212; so far we&#8217;ve been procrastinating on the editor since it&#8217;s much more fun to work on tech prototypes <img src='http://www.toonormal.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
</p>
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		<title>by: Ryan A</title>
		<link>http://www.toonormal.com/2006/02/26/and-the-project-part-7/#comment-74</link>
		<pubDate>Mon, 27 Feb 2006 03:05:56 +0000</pubDate>
		<guid>http://www.toonormal.com/2006/02/26/and-the-project-part-7/#comment-74</guid>
					<description>I love this blog. Keep up the good work on your game as well as the updates! The merger from allegro -&amp;#62; SDL and OpenGL seems pretty good, at the good news is you will be able to compile a version for mac users like me. :) Yay</description>
		<content:encoded><![CDATA[<p>I love this blog. Keep up the good work on your game as well as the updates! The merger from allegro -&gt; SDL and OpenGL seems pretty good, at the good news is you will be able to compile a version for mac users like me. <img src='http://www.toonormal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Yay
</p>
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