Classic Logos
Posted on 11.27.05 by Mike K @ 4:39 am

Whilst writing my recent post on the updated logo for the business transition of the branding, I was inspired to take a look at the progression of Sykhronics logos over the years. Some of the more recent logos are custom designed fonts, which is something I plan to again some day with the logo.


Classic
The latest/last logo on the classic Sykhronics website. Created and placed as part of my August 2003 website redesign. The established 1997 is accurate, since this is my personal website/portfolio. Prior to Sykhronics, my productions used to be branded as Gamma Flare Games, and I set up my first website for it on Geocities way back in 1997. It’s a custom font of only the characters seen here, and distorted for effect.


Slick
This started as a Sykhronix logo style, but was later adapted to Sykhronics. Another custom font actually made italicized.


Boxy Boxy Boxy Bok!
I nearly missed this one. A few years after I had made the site my showcase of stuff, this was how it looked. Not a custom font, but the box thing was cool enough to make it custom enough. Actually, the only reason I didn’t make a font is I was too tired to make it after making the box. ;)


Pixelz
Pixely logo from 2002. Started out as a 3×5 pixel font, then sized up nice and big, filled in and applied a bevel effect. It always reminded me of something demo scene’ish, despite the blatant bevel effect look. I’ve made many pixel fonts in my day, including the infamous 3×5. I used to be able to reproduce the Commodore 64 font from memory. That’s my super power.


Gafix Designyness
The brand new Sykhronix logo, made about the same time as the previous pixel one. This was a pure brown webpage with the odd tinted image seen above the logo. The idea behind it was just to have the look of one of those cool minimalist graphic designer webpages. It’s actually a photograph of some bridges between some buildings, but rotated sideways to make it less distinguishable.


Even crazier
A shortened version from 2002. “SYKO”, with a detached outline, and some crazy swirls in the background. Actually, now I’m curious how I did the swirls.


I\'m Syko!
A variation from 2001 in an incomprehensible style and shortened. It’s supposed to be read as “SYKO”. Yeah, I can’t believe it either. At this point, my website had become more of an archive, listing my previous works, and previously completed commercial games. Exciting.


burning again
This was the first Sykhronix logo. Made for the dot com when I registered it.


Karma of the red kind
The Red Karma’ized version of Sykhronics Logo. Red Karma was a small label/branding group including myself, Kenny Thornton, and the guys at Execute (a long since abandoned group). Kenny was the only one to ever release anything under the branding, so it’s pretty much his. The logo also includes a colored drawing of Zeb, my old “cool” character that defined the Sykhronics branding way back when.


Flashy!
Digitalness was cool, so I just had to have a logo with a flashing cursor. In case you can’t see it, it’s beside the “click to enter…”.


Bring back the Gamma
One of the many logo’s from the return of Gamma Flare era. The return was a more like a conversation, a few weeks of building tools and art, and a return to slacking. It was glorious. Gamma Flare was mostly me, until a few short collaborative sessions between my brother, and another friend named Mike. Then when I adopted Sykhronics, Gamma Flare became the name used for our collaborative branding.


Flatlined!
Here’s a logo from 1999 that was to be used on the new version of my site for my first domain, flatlined.on.ca. $70 for 2 more years seemed too expensive when I finally found you could buy .com domains online for $15.


Executed!
Almost to the original. Hey, hold on, this actually looks cool! Done using some fancy Photoshop filter, before I was big on Paint Shop Pro.


It\'s friend
The original
Finally, the original 1998 beast! In many ways this was one of my favorites. I didn’t feel comfortable using it though, since I couldn’t easily reproduce the flame effect. These were both done with some fancy Photoshop filters, back when I hadn’t sold myself on Paint Shop Pro. The slogan, “Digital Funk in a Digital World” was partially inspired by a fighting game I was planing at the time, conveniently named “Funk World”. A cool animated gif of a character was all that really came of that game, yet the gif inspired the character that became Zeb.

So there you have it. A nearly complete web Logography for Sykhronics. Some logo’s never made it online, so if I come across these I may do another one of these.


Filed under: Stuffing and Nostalgia
Comments:

No Comments »

No comments yet.

RSS feed for comments on this post. TrackBack URI

Leave a comment

Line and paragraph breaks automatic, e-mail address never displayed, HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>

(required)

(required)



Too Normal is about Mike, a kid with a healthy game making history.  From a youth of Indie Game development, to game industry code monkey in '99, to the adventures of establishing an Indie Games studio in 2005.

The Too Normal project is an archive of notes, doodles, mutterings, and meticulous analysis of seemingly inane things that peak Mike's interest.

The opinions expressed here are his own, and are not the opinion of any companies he may represent, or partners thereof.

Current Projects

Worth mentioning
Classic PuffBOMB (Updated Protoype) Atomic Betty GBA Zooble Prototype Barbie Gotta Have Games PS1
Polly Pocket: Super Splash Island GBA PuffBOMB Prototype Sheep Strike Prototype Secret Agent Barbie GBA
Diva Starz GBC Jump Start: Dino Adventure GBC Emperors New Groove GBC Hoyle Card Games GBC
Syko*War Poke Da Mon and Combat Soccer (GB/GBC) Islandgates Murmur's Dungeon

Main Menu
Home
Stuffing
The Business of Things
Scribbles
GameTunnel
Technobabble
PuffBOMB
IGF
Opinion
The Spider
Nostalgia
In The Media
Zooble
Fun
Ludumdare
Sound
Design Review
Design
VST
Ballistic Force

Search

Mike on the Net
Sykhronics Entertainment
MobyGames (Incomplete)

Project Sites
PuffBOMB.com

Other Projects
Ludum Dare 48 Hour Compo
GameCompo Mailing List

Previously
GameTunnel
Big Blue Bubble
Digital Illusions

Words
Code Dojo
Digital Sailor
Dan MacDonald
DrPetter
Free Lunch
Gee-off Howland
Graham Goring
Hamu Journal
loomsoft
Mark Fassett
metablog
Phil Hassey
qatfish
Russell Carroll
Screaming Duck
Stub
Tiger Sauce
Tim!

Credits and Copyright
© 2005-20xx Mike Kasprzak
No animals were harmed

Powered by a WordPress
Theme from a jive turkey

Articles
  • *About Mike
  • *Indie Softography
  • *Retail Softography
  • Game Prototype: Zooble
  • Inside Sykhronic Studios

  • Archives
    August 2008
    July 2008
    June 2008
    May 2008
    April 2008
    March 2008
    February 2008
    January 2008
    December 2007
    November 2007
    September 2007
    July 2007
    June 2007
    May 2007
    April 2007
    March 2007
    February 2007
    January 2007
    December 2006
    November 2006
    October 2006
    September 2006
    August 2006
    July 2006
    June 2006
    May 2006
    April 2006
    March 2006
    February 2006
    January 2006
    December 2005
    November 2005
    October 2005
    September 2005
    August 2005
    July 2005
    June 2005
    May 2005

    Recent Entries
    Say Something Insigtful
    I make games to piss you off
    A cruel tease
    All aboard the Hype Train!
    Broken Record (i.e. Ludum Dare 12)
    More Ludum Dare News
    Ludum Dare #11 - This Friday
    Engines, Names and Evolution - Part 3
    Engines, Names and Evolution - Part 2
    Engines, Names and Evolution - Part 1
    Sugar Magnet
    Welcome to the Future (AKA 2008)
    Retrospective?
    Ludum Dare 10 - Dec 14th Weekend
    Technical Difficulties (not really)

    Syndication
    RSS 2.0
    Comments RSS 2.0